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	<title>Xbox360 News Blog &#187; Xbox360 Games</title>
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		<title>A BEGINNER&#8217;S GUIDE TO HALO: REACH MULTIPLAYER &#8211; PART ONE</title>
		<link>http://xbox360.blogsby.com/2010/09/08/a-beginners-guide-to-halo-reach-multiplayer-part-one/</link>
		<comments>http://xbox360.blogsby.com/2010/09/08/a-beginners-guide-to-halo-reach-multiplayer-part-one/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 18:00:06 +0000</pubDate>
		<dc:creator>latestnews</dc:creator>
				<category><![CDATA[Xbox360 Games]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[a-quick-melee]]></category>
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		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/08/a-beginners-guide-to-halo-reach-multiplayer-part-one/</guid>
		<description><![CDATA[ With Halo: Reach coming up next week, I thought I would write up some mutliplayer tips to help out new or unskilled players. A large part of being good at Halo's multiplayer is going to come down to physical skill--your accuracy and speed with the controller--but there are a lot of little tips to help improve your game. ]]></description>
			<content:encoded><![CDATA[<div>
<p>			With Halo: Reach entrance up subsequent week, we suspicion we would write up the small mutliplayer tips to assistance out brand brand new or inexperienced players. A vast partial of being good during Halo&#8217;s multiplayer is starting to come down to earthy skill&#8211;your correctness as good as speed with the controller&#8211;but there have been the lot of small tips to assistance urge your game.
<div><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15404&#038;game_id=7592&#038;id=162503"><img src="http://www.shacknews.com/images/sshots/Screenshot/15404/15404_4c49606836f2a_thumbnail.jpg" /></a><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15404&#038;game_id=7592&#038;id=162522"><img src="http://www.shacknews.com/images/sshots/Screenshot/15404/15404_4c49610c3e3c7_thumbnail.jpg" /></a></div>
<p>In this initial part, we&#8217;ll go over the controls, the suit sensor, as good as weapons. The second partial will go in to abyss about strategies for riot as good as team-based modes as good as usual mistakes. After we get the small lengthened time in with the full multiplayer game, I&#8217;ll substantially finish up essay something up upon Reach&#8217;s panzer division abilities as good as maps. For the many part, however, these tips will work for Halo 3 if we wish to begin putting in service today.
<p><strong>Controls as good as You</strong>
<p>While Halo: Reach does not await entirely customizable controls, it does have multiform symbol blueprint options to explore. On the surface, they appear to be interchangeable, yet the small of them have graphic gameplay advantages<span></span>. For example, we make make use of of &#8220;Bumper Jumper&#8221;, that places detonate as good as mélange upon the Xbox 360 controller&#8217;s dual &#8220;bumpers&#8221;, yet Reach will default to carrying mélange conflict upon RB. You competence as good go the stretch as good as put detonate upon LB from the start. It will appear treacherous during first, yet once we get used to it, it will concede we to go upon aiming, whilst jumping as good as regulating mélange attacks.
<p>As jumping is intensely useful, in all in tighten buliding combat, being means to keep aiming though stop whilst we mislay the ride from the right stranded as good as press the A symbol to detonate will assistance out. There have been alternative controller layouts, however, as good as we should examination with them until we find something that functions for you.
<p>Similarly, controller attraction is something that should be explored as good as tested. Play around with the scale until you&#8217;ve gotten proficient during gnawing your reticle onto enemies as good as following them as they move. Generally, go as tall as we can upon the attraction as aloft settings will give we some-more branch speed, that helps urge opposite flankers. Don&#8217;t scapegoat your capability to target consistently for spin speed, though. we fool around during 5 attraction currently, whilst we played during 4 in Halo 3.
<p><strong>The Motion Sensor</strong>
<p>That radar-looking thing in the bottom left dilemma is the suit sensor as good as it is your many appropriate friend. It will uncover the movements of accessible (yellow) as good as rivalry (red) players as good as is your initial notice pointer that someone is flanking you. It is in all utilitarian upon not as big maps or areas where the turn geometry creates the lot of corners or places to hide.
<p>Proper suit sensor make use of will assistance we equivocate being flanked, lane enemies around geometry, as good as time explosive device throws to raze prior to quarrel begins, withdrawal we with the defense advantage. I&#8217;ll cover grenades in the subsequent section, yet timing grenades to raze during the same time an rivalry comes in to perspective will lead to some-more kills.
<p>To vanish from an enemy&#8217;s suit sensor, stop moving, pierce slowly, or pierce whilst crouching. Use this to upset your opponent. If we shun around the corner, yet stop moving, they&#8217;ll be forced to postponement as good as theory upon your upon all sides if they pursue. If we usually keep running, they&#8217;ll be means to lane we upon their sensor.
<div><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15672&#038;game_id=7592&#038;id=164703"><img src="http://www.shacknews.com/images/sshots/Screenshot/15672/15672_4c7552c2abaf2_thumbnail.jpg" /></a><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15672&#038;game_id=7592&#038;id=164755"><img src="http://www.shacknews.com/images/sshots/Screenshot/15672/15672_4c7561cd1e256_thumbnail.jpg" /></a></div>
<p><strong>Weapons</strong>
<p>While we won&#8217;t cover all of the weapons here, I&#8217;ll plead the customary starting weapons as good as the significance of the game&#8217;s energy weapons. The Assault Rifle in Reach is the bit improved matched for mid-range quarrel than prior incarnations, yet should still be indifferent for tighten operation skirmishes in many cases. In general, target during the opponent&#8217;s physique as good as reason the trigger whilst using during or around them. The idea is to get in to mélange operation right as their shields dump to finish them off with the discerning mélange strike. If the competition is we do the same thing, we might both kill any other. This is acceptable.
<p>The pistol in Reach is awesome. While the Halo 2 as good as Halo 3 pistols left many to be desired, the Reach pistol is the murdering machine. While it loses make make use of of over prolonged ranges&#8211;this is where the DMR comes in&#8211;it will work good for midst as good as tighten operation encounters. Five shots with the pistol will kill an rivalry if the last shot hits the head. If you&#8217;re starting with an AR as good as the pistol, you&#8217;ll substantially wish to lift your pistol around in many cases.
<p>The Designated Marksman Rifle (DMR) is the brand brand new Battle Rifle (BR), yet it fires usually the singular shot instead of the three-round detonate similar to the BR. It can kill in 5 hits similar to the pistol, yet has many some-more range. It can additionally be dismissed fast up tighten in the bind. In general, this is starting to be your go to weapon. Becoming proficient with the DMR will take we the prolonged approach in Reach. While the initial 4 shots can be directed during the body, it helps to target for the conduct so we get used to tracking domes&#8211;which will assistance when we connoisseur to the Sniper Rifle.
<p>Grenades have been your many appropriate friend. As referred to above, we wish to possibly time your grenades to raze during the begin of an confront or during the finish if the rivalry is retreating or will kill we anyway. If we run out of ammo as good as your rivalry is still alive, cruise grenades. Throwing the explosive device in the center of the quarrel is in all the rubbish of time. You&#8217;ll remove time during the chuck that could be outlayed deleterious the rivalry as good as they will expected kill we prior to your explosive device even explodes. If we use your explosive device usage, you&#8217;ll find yourself murdering enemies with the well-placed grenade, that takes down the foe&#8217;s shields, as good as the singular DMR or pistol headshot.
<p>I&#8217;ll cover energy weapons in the subsequent partial of this guide, yet in general, we should work to carry out energy weapons by yourself or with your team. They should be treated with colour similar to panzer division in Quake. Check for them as good as keep lane of who has them. It will win we games.
<p><strong>Stay tuned for Part 2</strong>
<p>Look brazen to some-more tips as good as strategies in partial 2. I&#8217;ll additionally be responding questions in the comments section. we have additionally setup the <a rel="nofollow" target="_blank" href="http://steamcommunity.com/groups/shackhalo">Steam Group</a> to assistance classify games. It is open as good as we should join!</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A BEGINNER&#8217;S GUIDE TO HALO: REACH MULTIPLAYER &#8211; PART ONE</title>
		<link>http://xbox360.blogsby.com/2010/09/08/a-beginners-guide-to-halo-reach-multiplayer-part-one-2/</link>
		<comments>http://xbox360.blogsby.com/2010/09/08/a-beginners-guide-to-halo-reach-multiplayer-part-one-2/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 18:00:06 +0000</pubDate>
		<dc:creator>latestnews</dc:creator>
				<category><![CDATA[Xbox360 Games]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[a-motion-sensor]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grenade]]></category>
		<category><![CDATA[opponent]]></category>
		<category><![CDATA[pistol]]></category>
		<category><![CDATA[reach]]></category>
		<category><![CDATA[start]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/08/a-beginners-guide-to-halo-reach-multiplayer-part-one-2/</guid>
		<description><![CDATA[ With Halo: Reach coming up next week, I thought I would write up some mutliplayer tips to help out new or unskilled players. A large part of being good at Halo's multiplayer is going to come down to physical skill--your accuracy and speed with the controller--but there are a lot of little tips to help improve your game. ]]></description>
			<content:encoded><![CDATA[<div>
<p>			With Halo: Reach entrance up subsequent week, we suspicion we would write up the small mutliplayer tips to assistance out brand brand new or inexperienced players. A vast partial of being good during Halo&#8217;s multiplayer is starting to come down to earthy skill&#8211;your correctness as good as speed with the controller&#8211;but there have been the lot of small tips to assistance urge your game.
<div><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15404&#038;game_id=7592&#038;id=162503"><img src="http://www.shacknews.com/images/sshots/Screenshot/15404/15404_4c49606836f2a_thumbnail.jpg" /></a><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15404&#038;game_id=7592&#038;id=162522"><img src="http://www.shacknews.com/images/sshots/Screenshot/15404/15404_4c49610c3e3c7_thumbnail.jpg" /></a></div>
<p>In this initial part, we&#8217;ll go over the controls, the suit sensor, as good as weapons. The second partial will go in to abyss about strategies for riot as good as team-based modes as good as usual mistakes. After we get the small lengthened time in with the full multiplayer game, I&#8217;ll substantially finish up essay something up upon Reach&#8217;s panzer division abilities as good as maps. For the many part, however, these tips will work for Halo 3 if we wish to begin putting in service today.
<p><strong>Controls as good as You</strong>
<p>While Halo: Reach does not await entirely customizable controls, it does have multiform symbol blueprint options to explore. On the surface, they appear to be interchangeable, yet the small of them have graphic gameplay advantages<span></span>. For example, we make make use of of &#8220;Bumper Jumper&#8221;, that places detonate as good as mélange upon the Xbox 360 controller&#8217;s dual &#8220;bumpers&#8221;, yet Reach will default to carrying mélange conflict upon RB. You competence as good go the stretch as good as put detonate upon LB from the start. It will appear treacherous during first, yet once we get used to it, it will concede we to go upon aiming, whilst jumping as good as regulating mélange attacks.
<p>As jumping is intensely useful, in all in tighten buliding combat, being means to keep aiming though stop whilst we mislay the ride from the right stranded as good as press the A symbol to detonate will assistance out. There have been alternative controller layouts, however, as good as we should examination with them until we find something that functions for you.
<p>Similarly, controller attraction is something that should be explored as good as tested. Play around with the scale until you&#8217;ve gotten proficient during gnawing your reticle onto enemies as good as following them as they move. Generally, go as tall as we can upon the attraction as aloft settings will give we some-more branch speed, that helps urge opposite flankers. Don&#8217;t scapegoat your capability to target consistently for spin speed, though. we fool around during 5 attraction currently, whilst we played during 4 in Halo 3.
<p><strong>The Motion Sensor</strong>
<p>That radar-looking thing in the bottom left dilemma is the suit sensor as good as it is your many appropriate friend. It will uncover the movements of accessible (yellow) as good as rivalry (red) players as good as is your initial notice pointer that someone is flanking you. It is in all utilitarian upon not as big maps or areas where the turn geometry creates the lot of corners or places to hide.
<p>Proper suit sensor make use of will assistance we equivocate being flanked, lane enemies around geometry, as good as time explosive device throws to raze prior to quarrel begins, withdrawal we with the defense advantage. I&#8217;ll cover grenades in the subsequent section, yet timing grenades to raze during the same time an rivalry comes in to perspective will lead to some-more kills.
<p>To vanish from an enemy&#8217;s suit sensor, stop moving, pierce slowly, or pierce whilst crouching. Use this to upset your opponent. If we shun around the corner, yet stop moving, they&#8217;ll be forced to postponement as good as theory upon your upon all sides if they pursue. If we usually keep running, they&#8217;ll be means to lane we upon their sensor.
<div><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15672&#038;game_id=7592&#038;id=164703"><img src="http://www.shacknews.com/images/sshots/Screenshot/15672/15672_4c7552c2abaf2_thumbnail.jpg" /></a><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15672&#038;game_id=7592&#038;id=164755"><img src="http://www.shacknews.com/images/sshots/Screenshot/15672/15672_4c7561cd1e256_thumbnail.jpg" /></a></div>
<p><strong>Weapons</strong>
<p>While we won&#8217;t cover all of the weapons here, I&#8217;ll plead the customary starting weapons as good as the significance of the game&#8217;s energy weapons. The Assault Rifle in Reach is the bit improved matched for mid-range quarrel than prior incarnations, yet should still be indifferent for tighten operation skirmishes in many cases. In general, target during the opponent&#8217;s physique as good as reason the trigger whilst using during or around them. The idea is to get in to mélange operation right as their shields dump to finish them off with the discerning mélange strike. If the competition is we do the same thing, we might both kill any other. This is acceptable.
<p>The pistol in Reach is awesome. While the Halo 2 as good as Halo 3 pistols left many to be desired, the Reach pistol is the murdering machine. While it loses make make use of of over prolonged ranges&#8211;this is where the DMR comes in&#8211;it will work good for midst as good as tighten operation encounters. Five shots with the pistol will kill an rivalry if the last shot hits the head. If you&#8217;re starting with an AR as good as the pistol, you&#8217;ll substantially wish to lift your pistol around in many cases.
<p>The Designated Marksman Rifle (DMR) is the brand brand new Battle Rifle (BR), yet it fires usually the singular shot instead of the three-round detonate similar to the BR. It can kill in 5 hits similar to the pistol, yet has many some-more range. It can additionally be dismissed fast up tighten in the bind. In general, this is starting to be your go to weapon. Becoming proficient with the DMR will take we the prolonged approach in Reach. While the initial 4 shots can be directed during the body, it helps to target for the conduct so we get used to tracking domes&#8211;which will assistance when we connoisseur to the Sniper Rifle.
<p>Grenades have been your many appropriate friend. As referred to above, we wish to possibly time your grenades to raze during the begin of an confront or during the finish if the rivalry is retreating or will kill we anyway. If we run out of ammo as good as your rivalry is still alive, cruise grenades. Throwing the explosive device in the center of the quarrel is in all the rubbish of time. You&#8217;ll remove time during the chuck that could be outlayed deleterious the rivalry as good as they will expected kill we prior to your explosive device even explodes. If we use your explosive device usage, you&#8217;ll find yourself murdering enemies with the well-placed grenade, that takes down the foe&#8217;s shields, as good as the singular DMR or pistol headshot.
<p>I&#8217;ll cover energy weapons in the subsequent partial of this guide, yet in general, we should work to carry out energy weapons by yourself or with your team. They should be treated with colour similar to panzer division in Quake. Check for them as good as keep lane of who has them. It will win we games.
<p><strong>Stay tuned for Part 2</strong>
<p>Look brazen to some-more tips as good as strategies in partial 2. I&#8217;ll additionally be responding questions in the comments section. we have additionally setup the <a rel="nofollow" target="_blank" href="http://steamcommunity.com/groups/shackhalo">Steam Group</a> to assistance classify games. It is open as good as we should join!</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PAC-MAN CHAMPIONSHIP EDITION DX FIRST LOOK</title>
		<link>http://xbox360.blogsby.com/2010/09/08/pac-man-championship-edition-dx-first-look/</link>
		<comments>http://xbox360.blogsby.com/2010/09/08/pac-man-championship-edition-dx-first-look/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 16:14:50 +0000</pubDate>
		<dc:creator>xbox</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Xbox News]]></category>
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		<category><![CDATA[a-cool-feature]]></category>
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		<category><![CDATA[conga]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[fall]]></category>
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		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[mood]]></category>
		<category><![CDATA[multiplier]]></category>
		<category><![CDATA[power]]></category>
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		<category><![CDATA[timer]]></category>

		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/08/pac-man-championship-edition-dx-first-look/</guid>
		<description><![CDATA[ One of the most recognizable icons in video games is still hard at work, chomping on an endless supply of multicolored ghosts. His digestive track seems to be doing just fine, after having recently reached the ripe old age of 30. This year, Pac-Man gets a new game called Pac-Man Championship Edition DX, which expands on the original Pac-Man Championship Edition released in 2007. ]]></description>
			<content:encoded><![CDATA[<div>
<p>
One of a most tangible icons in video games is still tough during work, chomping upon an unconstrained supply of kaleidoscopic ghosts. His digestive lane seems to be we do only fine, after carrying not prolonged ago reached a developed aged age of 30. This year, Pac-Man gets a brand brand brand brand brand brand new diversion called Pac-Man Championship Edition DX, which expands upon a strange Pac-Man Championship Edition expelled in 2007. Because Pac-Man CE was played by rival gamers who competed in a initial Pac-Man World Championship in New York City, it wasn&#8217;t regularly as permitted for newcomers to play. Pac-man DX includes brand brand brand brand brand brand new facilities which will assistance brand brand brand brand brand brand new players get all a pac-dots they need.
</p>
<p><div>
                        <a rel="nofollow" target="_blank" href="http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/images/6275411/2/?path=2010%2F250%2Freviews%2F997762_09082010_embed002.jpg&#038;caption=The%2Bgreen%2Bsleeping%2Bghosts%2Bare%2Bjust%2Bwaiting%2Bto%2Bpounce.&#038;cvr=kqj0"><br />
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/250/reviews/997762_09082010_embed002.jpg" alt="" /></a>
<p><a rel="nofollow" target="_blank" href="http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/images/6275411/2/?path=2010%2F250%2Freviews%2F997762_09082010_embed002.jpg&#038;caption=The%2Bgreen%2Bsleeping%2Bghosts%2Bare%2Bjust%2Bwaiting%2Bto%2Bpounce.&#038;cvr=kqj0">The immature sleeping ghosts have been only watchful to pounce.</a></p>
</div>
<p>
The simple grounds of a diversion stays a same. You run around a maze, eating as most dots as we can whilst avoiding a always-watchful ghosts to shelve up a tall score. The some-more dots we eat in a row, a aloft your multiplier gets. In DX, we right away have bombs, which will send all a ghosts at a behind of to a residence once we spin upon them with a right trigger. Your multiplier will be halved, however; so if you&#8217;re gaining 100 points per dot, it&#8217;ll go down to 50, as good as you&#8217;ll have to set up your approach at a behind of up again.
</p>
<p>
For newcomers, there have been 3 worry settings per mode, so a simpler a setting, a some-more bombs as good as lives you&#8217;ll get. One of a greatest additions is a brand brand brand brand brand brand new sort of ghost. Sleeping ghosts have been delicately placed all over a map, as good as as shortly as we pass by, they&#8217;ll arise up as good as run after we in a hulk conga line. Their settlement is especially only to follow you, so as prolonged as we go upon to pierce forward, they won&#8217;t locate up to you. It starts to get wily when your sequence of tormentors gets unequivocally long, which creates it tough spin in not as big spaces since you&#8217;ll expected run in to a ghosts which have been upon a tail finish of a line.
</p>
<p>
While there have been most opposite modes in Pac-Man DX opposite 9 opposite maps, a demo we were shown was timed, as good as we had to get as most points as we could inside of 5 minutes. As a timer ticks down, a diversion speeds up, so eventually, all we see is Pac-man zipping opposite a shade with a outrageous line of ghosts at a behind of him. Like a final game, if we begin your turns early, sparks will fly, which will let we take your turns faster to enlarge a stretch in between we as good as those kaleidoscopic fiends. Random ghosts still crop up from a residence as shortly as we food down your initial energy pellet. They&#8217;ll come out as good as begin erratic a maze, as good as when we get tighten sufficient to have them angry, they&#8217;ll bound in to a conga line as well.
</p>
<p>
The diversion unequivocally starts to get funny as good as chaotic a longer we play, though anytime you&#8217;re surrounded or have a wrong spin as good as have been about to die, a diversion will unexpected go in to bullet time, giving we changed seconds to possibly make use of a explosve or spin a alternative way. It&#8217;s a cold underline as good as might crop up a tiny similar to cheating, though once we comprehend how fast a line of ghosts set up up, you&#8217;ll be grateful for a slowdown. We didn&#8217;t get to essentially fool around a diversion to see how easy it is to learn with a brand brand brand brand brand brand new mechanics, though we were told which we die a lot reduction mostly with this underline put in, creation it some-more permitted to Pac-Man newbies.
</p>
<p><div>
                        <a rel="nofollow" target="_blank" href="http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/images/6275411/4/?path=2010%2F250%2Freviews%2F997762_09082010_embed004.jpg&#038;caption=Use%2Ba%2Bbomb%2Bto%2Bsend%2Bthem%2Ball%2Bback%2Bto%2Bthe%2Bhouse%2Btemporarily.&#038;cvr=Qw0."><br />
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/250/reviews/997762_09082010_embed004.jpg" alt="" /></a>
<p><a rel="nofollow" target="_blank" href="http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/images/6275411/4/?path=2010%2F250%2Freviews%2F997762_09082010_embed004.jpg&#038;caption=Use%2Ba%2Bbomb%2Bto%2Bsend%2Bthem%2Ball%2Bback%2Bto%2Bthe%2Bhouse%2Btemporarily.&#038;cvr=Qw0.">Use a explosve to send them all at a behind of to a residence temporarily.</a></p>
</div>
<p>
Several brand brand brand brand brand brand new modes have been added, together with a Time Trial mode as good as Ghost Combo. They&#8217;re both flattering self-explanatory, though with Ghost Combo, your idea is to get as most ghosts to follow we as we can as good as afterwards eat them with a energy pellet. Now, there is additionally a club underneath a timer which indicates when your energy will run out, though ghosts will incidentally give we pellets as you&#8217;re mowing them down so which we do not unexpected run out of extract median by a conga line. Another mode involves pciking up fruits upon possibly side of a screen. You need to transparent out half a obstruction for a ripened offspring to crop up upon a alternative end, as good as clamp versa, until we strech a requirement.
</p>
<p>
Visually, a DX will demeanour really most similar to a prior Championship Edition, as good as you&#8217;ll have a choice to flip between assorted styles of Pac-Man if we like. Whether we cite a some-more pixelated old-school demeanour or a dull 3D art style, we can collect whatever mode suits your mood. Once we clear Free mode, we can shift all a variables in a game, such as how most ghosts we wish when we begin out or how most time we need so which we can customize your own game. Some examples of alternative maps which you&#8217;ll clear embody a obstruction which is utterly dim solely for a tiny radius around Pac-Man as good as a dungeon-style obstruction which comes finish with dead-ends.
</p>
<p>
There&#8217;s really no necessity of pellets in this raging chronicle of Pac-Man, so demeanour for Pac-Man Championship Edition DX upon Xbox Live Arcade, as good as a PlayStation Network, this fall.</p>
</p></div>
]]></content:encoded>
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		<title>PAC-MAN CHAMPIONSHIP EDITION DX FIRST LOOK</title>
		<link>http://xbox360.blogsby.com/2010/09/08/pac-man-championship-edition-dx-first-look-2/</link>
		<comments>http://xbox360.blogsby.com/2010/09/08/pac-man-championship-edition-dx-first-look-2/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 16:14:50 +0000</pubDate>
		<dc:creator>xbox</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Xbox360 Games]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[a-high-score]]></category>
		<category><![CDATA[a-power-pellet-]]></category>
		<category><![CDATA[a-small-radius]]></category>
		<category><![CDATA[championship]]></category>
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		<category><![CDATA[ghosts]]></category>
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		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/08/pac-man-championship-edition-dx-first-look-2/</guid>
		<description><![CDATA[ One of the most recognizable icons in video games is still hard at work, chomping on an endless supply of multicolored ghosts. His digestive track seems to be doing just fine, after having recently reached the ripe old age of 30. ]]></description>
			<content:encoded><![CDATA[<div>
<p>
One of a most tangible icons in video games is still tough during work, chomping upon an unconstrained supply of kaleidoscopic ghosts. His digestive lane seems to be we do only fine, after carrying not prolonged ago reached a developed aged age of 30. This year, Pac-Man gets a brand brand brand brand brand brand new diversion called Pac-Man Championship Edition DX, which expands upon a strange Pac-Man Championship Edition expelled in 2007. Because Pac-Man CE was played by rival gamers who competed in a initial Pac-Man World Championship in New York City, it wasn&#8217;t regularly as permitted for newcomers to play. Pac-man DX includes brand brand brand brand brand brand new facilities which will assistance brand brand brand brand brand brand new players get all a pac-dots they need.
</p>
<p><div>
                        <a rel="nofollow" target="_blank" href="http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/images/6275411/2/?path=2010%2F250%2Freviews%2F997762_09082010_embed002.jpg&#038;caption=The%2Bgreen%2Bsleeping%2Bghosts%2Bare%2Bjust%2Bwaiting%2Bto%2Bpounce.&#038;cvr=kqj0"><br />
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/250/reviews/997762_09082010_embed002.jpg" alt="" /></a>
<p><a rel="nofollow" target="_blank" href="http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/images/6275411/2/?path=2010%2F250%2Freviews%2F997762_09082010_embed002.jpg&#038;caption=The%2Bgreen%2Bsleeping%2Bghosts%2Bare%2Bjust%2Bwaiting%2Bto%2Bpounce.&#038;cvr=kqj0">The immature sleeping ghosts have been only watchful to pounce.</a></p>
</div>
<p>
The simple grounds of a diversion stays a same. You run around a maze, eating as most dots as we can whilst avoiding a always-watchful ghosts to shelve up a tall score. The some-more dots we eat in a row, a aloft your multiplier gets. In DX, we right away have bombs, which will send all a ghosts at a behind of to a residence once we spin upon them with a right trigger. Your multiplier will be halved, however; so if you&#8217;re gaining 100 points per dot, it&#8217;ll go down to 50, as good as you&#8217;ll have to set up your approach at a behind of up again.
</p>
<p>
For newcomers, there have been 3 worry settings per mode, so a simpler a setting, a some-more bombs as good as lives you&#8217;ll get. One of a greatest additions is a brand brand brand brand brand brand new sort of ghost. Sleeping ghosts have been delicately placed all over a map, as good as as shortly as we pass by, they&#8217;ll arise up as good as run after we in a hulk conga line. Their settlement is especially only to follow you, so as prolonged as we go upon to pierce forward, they won&#8217;t locate up to you. It starts to get wily when your sequence of tormentors gets unequivocally long, which creates it tough spin in not as big spaces since you&#8217;ll expected run in to a ghosts which have been upon a tail finish of a line.
</p>
<p>
While there have been most opposite modes in Pac-Man DX opposite 9 opposite maps, a demo we were shown was timed, as good as we had to get as most points as we could inside of 5 minutes. As a timer ticks down, a diversion speeds up, so eventually, all we see is Pac-man zipping opposite a shade with a outrageous line of ghosts at a behind of him. Like a final game, if we begin your turns early, sparks will fly, which will let we take your turns faster to enlarge a stretch in between we as good as those kaleidoscopic fiends. Random ghosts still crop up from a residence as shortly as we food down your initial energy pellet. They&#8217;ll come out as good as begin erratic a maze, as good as when we get tighten sufficient to have them angry, they&#8217;ll bound in to a conga line as well.
</p>
<p>
The diversion unequivocally starts to get funny as good as chaotic a longer we play, though anytime you&#8217;re surrounded or have a wrong spin as good as have been about to die, a diversion will unexpected go in to bullet time, giving we changed seconds to possibly make use of a explosve or spin a alternative way. It&#8217;s a cold underline as good as might crop up a tiny similar to cheating, though once we comprehend how fast a line of ghosts set up up, you&#8217;ll be grateful for a slowdown. We didn&#8217;t get to essentially fool around a diversion to see how easy it is to learn with a brand brand brand brand brand brand new mechanics, though we were told which we die a lot reduction mostly with this underline put in, creation it some-more permitted to Pac-Man newbies.
</p>
<p><div>
                        <a rel="nofollow" target="_blank" href="http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/images/6275411/4/?path=2010%2F250%2Freviews%2F997762_09082010_embed004.jpg&#038;caption=Use%2Ba%2Bbomb%2Bto%2Bsend%2Bthem%2Ball%2Bback%2Bto%2Bthe%2Bhouse%2Btemporarily.&#038;cvr=Qw0."><br />
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/250/reviews/997762_09082010_embed004.jpg" alt="" /></a>
<p><a rel="nofollow" target="_blank" href="http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/images/6275411/4/?path=2010%2F250%2Freviews%2F997762_09082010_embed004.jpg&#038;caption=Use%2Ba%2Bbomb%2Bto%2Bsend%2Bthem%2Ball%2Bback%2Bto%2Bthe%2Bhouse%2Btemporarily.&#038;cvr=Qw0.">Use a explosve to send them all at a behind of to a residence temporarily.</a></p>
</div>
<p>
Several brand brand brand brand brand brand new modes have been added, together with a Time Trial mode as good as Ghost Combo. They&#8217;re both flattering self-explanatory, though with Ghost Combo, your idea is to get as most ghosts to follow we as we can as good as afterwards eat them with a energy pellet. Now, there is additionally a club underneath a timer which indicates when your energy will run out, though ghosts will incidentally give we pellets as you&#8217;re mowing them down so which we do not unexpected run out of extract median by a conga line. Another mode involves pciking up fruits upon possibly side of a screen. You need to transparent out half a obstruction for a ripened offspring to crop up upon a alternative end, as good as clamp versa, until we strech a requirement.
</p>
<p>
Visually, a DX will demeanour really most similar to a prior Championship Edition, as good as you&#8217;ll have a choice to flip between assorted styles of Pac-Man if we like. Whether we cite a some-more pixelated old-school demeanour or a dull 3D art style, we can collect whatever mode suits your mood. Once we clear Free mode, we can shift all a variables in a game, such as how most ghosts we wish when we begin out or how most time we need so which we can customize your own game. Some examples of alternative maps which you&#8217;ll clear embody a obstruction which is utterly dim solely for a tiny radius around Pac-Man as good as a dungeon-style obstruction which comes finish with dead-ends.
</p>
<p>
There&#8217;s really no necessity of pellets in this raging chronicle of Pac-Man, so demeanour for Pac-Man Championship Edition DX upon Xbox Live Arcade, as good as a PlayStation Network, this fall.</p>
</p></div>
]]></content:encoded>
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		<title>BATTLEFIELD: BAD COMPANY 2 VIETNAM AT TGS 2010</title>
		<link>http://xbox360.blogsby.com/2010/09/08/battlefield-bad-company-2-vietnam-at-tgs-2010/</link>
		<comments>http://xbox360.blogsby.com/2010/09/08/battlefield-bad-company-2-vietnam-at-tgs-2010/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 15:10:06 +0000</pubDate>
		<dc:creator>latestnews</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Xbox360 Games]]></category>
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		<category><![CDATA[a-weapons-and]]></category>
		<category><![CDATA[amount]]></category>
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		<category><![CDATA[vietnam]]></category>
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		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/08/battlefield-bad-company-2-vietnam-at-tgs-2010/</guid>
		<description><![CDATA[ While we all wait on the big Battlefield 3 reveal , it looks like DICE will be bringing Battlefield: Bad Company 2 Vietnam to Japan to "showcase" the game for the first time. Announced at E3 2010 , BF: BC2 Vietnam is a digital expansion that includes Vietnam-era weapons and vehicles playable on four new maps. ]]></description>
			<content:encoded><![CDATA[<div>
<p>			While you all wait for upon a <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/64952">big Battlefield 3 reveal</a>, it looks similar to DICE will be <a rel="nofollow" target="_blank" href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/09/08/getting-ready-for-tokyo-game-show.aspx##">bringing Battlefield: Bad Company 2 Vietnam</a> to Japan to &#8220;showcase&#8221; a diversion for a initial time.
<p><a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/64279">Announced during E3 2010</a>, BF: BC2 Vietnam is a digital enlargement which includes Vietnam-era weapons as well as vehicles playable upon 4 brand new maps. Though pricing has not been announced, a volume of calm voiced as well as a &#8220;digital&#8221; tag substantially equates to this is many expected paid DLC.
<p>Battlefield: Bad Company 2 Vietnam is due out this winter as well as will need a duplicate of a strange game. The entrance trailer can be noticed below.
<p>Please implement <a rel="nofollow" target="_blank" href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=shockwaveflash">Flash</a> to perspective this Video</p>
<p><a rel="nofollow" target="_blank" href="http://www.Video.com/">Video users</a> can make use of a <a rel="nofollow" target="_blank" href="http://www.Video.com/battlefield-bad-company-2-vietnam-e3-2010-trailer-19388">HD Stream</a>.</p></div>
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		<title>HALO: REACH &#8216;DELIVER HOPE&#8217; TRAILER EXTENDED</title>
		<link>http://xbox360.blogsby.com/2010/09/08/halo-reach-deliver-hope-trailer-extended/</link>
		<comments>http://xbox360.blogsby.com/2010/09/08/halo-reach-deliver-hope-trailer-extended/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 10:00:06 +0000</pubDate>
		<dc:creator>latestnews</dc:creator>
				<category><![CDATA[Xbox News]]></category>
		<category><![CDATA[Xbox360 Games]]></category>
		<category><![CDATA[a-few-more]]></category>
		<category><![CDATA[break]]></category>
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		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/08/halo-reach-deliver-hope-trailer-extended/</guid>
		<description><![CDATA[ With Halo: Reach launching in a few short days--six to be exact--Microsoft has unleashed an extended cut of its epic " Deliver Hope " trailer to further tease fans. Provided by Machinima.com , the extended trailer features more Spartan action and a few more familiar Halo-related items, including the franchise's over-sized sniper rifle. ]]></description>
			<content:encoded><![CDATA[<div>
<p>			With <a rel="nofollow" target="_blank" href="http://www.shacknews.com/reviews/game.x/7592#graph1">Halo: Reach</a> rising in a couple of reduced days&#8211;six to be exact&#8211;Microsoft has unleashed an lengthened cut of a epic &#8220;<a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/65323">Deliver Hope</a>&#8221; trailer to serve provoke fans.
</p>
<p>Provided by <a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=DKRlWLDWhGI">Machinima.com</a>, a lengthened trailer facilities some-more Spartan movement as well as a couple of some-more informed Halo-related items, together with a franchise&#8217;s over-sized sniper rifle.
</p>
<p>Halo: Reach launches upon Sep fourteen in mixed sell packages, together with a <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/64856">console bundle</a> as well as a &#8220;Legendary&#8221; book featuring an <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/65467">exclusive explanation track</a>.
</p>
<p>The lengthened trailer can be found after a break<span></span>.</p></div>
]]></content:encoded>
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		<title>$399 KINECT BUNDLE WITH 250GB XBOX 360 ANNOUNCED</title>
		<link>http://xbox360.blogsby.com/2010/09/08/399-kinect-bundle-with-250gb-xbox-360-announced/</link>
		<comments>http://xbox360.blogsby.com/2010/09/08/399-kinect-bundle-with-250gb-xbox-360-announced/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 07:45:06 +0000</pubDate>
		<dc:creator>latestnews</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
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		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/08/399-kinect-bundle-with-250gb-xbox-360-announced/</guid>
		<description><![CDATA[ Having revealed back in July that its motion-sensing Xbox 360 controller Kinect will also be available in a bundle with a 4GB console, Microsoft today formally announced that a bundle with a 250GB Xbox 360 will also be on offer. The $399 bundle contains a 250GB version of the swish new Xbox 360 model along with, as in the 4GB bundle, the Kinect camera and a copy of Kinect Adventures ]]></description>
			<content:encoded><![CDATA[<div>
<p>			<span><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15771&#038;game_id=#img165550"><img src="http://www.shacknews.com/images/sshots/Screenshot/15771/15771_4c87820cca891_thumbnail.jpg" /></a></span></p>
<p>Having <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/64807">revealed</a> behind in Jul which a motion-sensing Xbox 360 controller Kinect will additionally be accessible in a gold with a 4GB console, Microsoft currently rigourously voiced which a gold with a 250GB Xbox 360 will additionally be upon offer.</p>
<p>
The $399 gold contains a 250GB chronicle of a swish <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/64269">new Xbox 360 model</a> along with, as in a 4GB bundle, a Kinect camera as well as a duplicate of <a rel="nofollow" target="_blank" href="http://www.shacknews.com/reviews/game.x/9890#graph1">Kinect Adventures</a>.
</p>
<p>
The 250GB Xbox 360 customarily runs we $299 as well as it will price $149 for a Kinect camera with a duplicate of Kinect Adventures thrown in, so a gold saves a satisfactory cube of change.
</p>
<p>
The Kinect is due to launch upon Nov 4, with a launch lineup of <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/64271">over fifteen titles</a> promised. Microsoft says it&#8217;ll make use of a Tokyo Game Show subsequent week &#8220;to exhibit even some-more brand new controller-free games as well as practice never prior to possible.&#8221;</p></div>
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		<title>BRINK TRAILER INTRODUCES LEAD DESIGNERS</title>
		<link>http://xbox360.blogsby.com/2010/09/07/brink-trailer-introduces-lead-designers/</link>
		<comments>http://xbox360.blogsby.com/2010/09/07/brink-trailer-introduces-lead-designers/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 15:30:06 +0000</pubDate>
		<dc:creator>latestnews</dc:creator>
				<category><![CDATA[Xbox News]]></category>
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		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/07/brink-trailer-introduces-lead-designers/</guid>
		<description><![CDATA[ Bethesda's new trailer for Brink introduces us to audio director Chris Sweetman (Burnout: Paradise), lead level designer Neil Alphonso (Killzone 2), creative director Richard Ham (Fable II), lead writer Edward Stern, and, of course, game director Paul Wedgwood. Please install Flash to view this Video Video users can use the HD Stream . Brink will be released in spring 2011 and pre-order bonuses are already available across multiple retailers and digital shops. ]]></description>
			<content:encoded><![CDATA[<div>
<p>			Bethesda&#8217;s brand new trailer for Brink introduces us to audio executive Chris Sweetman (Burnout: Paradise), lead turn engineer Neil Alphonso (Killzone 2), beautiful executive Richard Ham (Fable II), lead bard Edward Stern, and, of course, diversion executive Paul Wedgwood.
<p>Please implement <a rel="nofollow" target="_blank" href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=shockwaveflash">Flash</a> to perspective this Video</p>
<p><a rel="nofollow" target="_blank" href="http://www.Video.com/">Video users</a> can make use of a <a rel="nofollow" target="_blank" href="http://www.Video.com/brink-developer-diary-5-minds-on-the-brink-trailer-21255">HD Stream</a>.
<p>Brink will be expelled in open 2011 as well as <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/65170">pre-order bonuses</a> have been already accessible opposite mixed retailers as well as digital shops.</p></div>
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		<title>MASS EFFECT 2 STATISTICS REVEALED BY BIOWARE</title>
		<link>http://xbox360.blogsby.com/2010/09/07/mass-effect-2-statistics-revealed-by-bioware/</link>
		<comments>http://xbox360.blogsby.com/2010/09/07/mass-effect-2-statistics-revealed-by-bioware/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 13:20:06 +0000</pubDate>
		<dc:creator>latestnews</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
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		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/07/mass-effect-2-statistics-revealed-by-bioware/</guid>
		<description><![CDATA[ Mass Effect 2 executive producer Casey Hudson has revealed some interesting statistics from the game over at IGN . BioWare put a whole bunch of hooks into the game, revolving around "events" to track things that players were doing]]></description>
			<content:encoded><![CDATA[<div>
<p>			<span><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15760&#038;game_id=5512#165460"><img src="http://www.shacknews.com/images/sshots/Art/15760/15760_4c8679fe5d91c_thumbnail.jpg" title="Mass Effect 2" /></a></span>Mass Effect 2 senior manager writer Casey Hudson has suggested a little engaging census interpretation from a diversion over during <a rel="nofollow" target="_blank" href="http://pc.ign.com/articles/111/1118657p1.html">IGN</a>.
<p>BioWare put a sum garland of hooks in to a game, revolving around &#8220;events&#8221; to lane things which players were doing. For example, a developers could lane when discourse was skipped by a player, heading them to find which 15% of conversations were skipped by a sum player population.
<p>Looking during all of these events upon a Personal Computer as well as Xbox 360, BioWare found which a normal execution time was 33 hours as well as which around 50% of players alien a save diversion from a strange Mass Effect.
<p>More interpretation can be found in a design on top of or <a rel="nofollow" target="_blank" href="http://pc.ign.com/articles/111/1118657p1.html">at IGN</a>, along with a little contention from Casey Hudson. A sum brand new disaster of interpretation will be combined in Jan when a diversion is <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/65163">released for a PlayStation 3</a>.</p>
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		<title>DEMOS FOR GUITAR HERO: WARRIORS OF ROCK AND DJ HERO 2 HIT XBOX LIVE TODAY</title>
		<link>http://xbox360.blogsby.com/2010/09/07/demos-for-guitar-hero-warriors-of-rock-and-dj-hero-2-hit-xbox-live-today-2/</link>
		<comments>http://xbox360.blogsby.com/2010/09/07/demos-for-guitar-hero-warriors-of-rock-and-dj-hero-2-hit-xbox-live-today-2/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 12:40:06 +0000</pubDate>
		<dc:creator>latestnews</dc:creator>
				<category><![CDATA[Xbox News]]></category>
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		<guid isPermaLink="false">http://xbox360.blogsby.com/2010/09/07/demos-for-guitar-hero-warriors-of-rock-and-dj-hero-2-hit-xbox-live-today-2/</guid>
		<description><![CDATA[ Activision sends word that playable demos for its two upcoming music games, Guitar Hero: Warriors of Rock and DJ Hero 2, are "now available" on Xbox Live--though the DJ Hero 2 demo is not yet online. Expect them to be live sometime today, however. Guitar Hero: Warriors of Rock and DJ Hero 2 The Guitar Hero demo packs four playable tracks within the game's Quest Mode, narrated by KISS' Gene Simmons]]></description>
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<p>			Activision sends word which playable demos for a dual arriving song games, <a rel="nofollow" target="_blank" href="http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-000041568894">Guitar Hero: Warriors of Rock</a> as well as DJ Hero 2, have been &#8220;now available&#8221; upon Xbox Live&#8211;though a DJ Hero 2 demo is not nonetheless online. Expect them to be live someday today, however.
<div><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15451&#038;game_id=8761&#038;id=163003"><img src="http://www.shacknews.com/images/sshots/Screenshot/15451/15451_4c5299cac28b7_thumbnail.jpg" /></a><a rel="nofollow" target="_blank" href="http://www.shacknews.com/screenshots.x?gallery=15709&#038;game_id=8602&#038;id=164982"><img src="http://www.shacknews.com/images/sshots/Screenshot/15709/15709_4c7fa2daf2cb0_thumbnail.jpg" /></a><em><br />Guitar Hero: Warriors of Rock as well as DJ Hero 2</em></div>
<p>The Guitar Hero demo packs 4 playable marks inside of a game&#8217;s Quest Mode, narrated by KISS&#8217; Gene Simmons. They are:
<ul>
<li>Black Sabbath &#8211; &#8220;Children of a Grave&#8221;<span></span>
<li>Foo Fighters &#8211; &#8220;No Way Back&#8221;
<li>Slash featuring Ian Astbury &#8211; &#8220;Ghosts&#8221;
<li>Dethklok &#8211; &#8220;Bloodlines&#8221;
</ul>
<p>On a DJ Hero 2 side, players will be means to knowledge 4 mixes &#8220;through assorted gameplay tutorials, QuickPlay as well as all-new multiplayer modes together with Accumulator as well as DJ Battle.&#8221; They are:
<ul>
<li>Pussycat Dolls Featuring Busta Rhymes &#8220;Don&#8217;t Cha&#8221; Mixed With Pitbull &#8220;I Know You Want Me (Calle Ocho)&#8221;
<li>Lady Gaga Featuring Colby O&#8217;Donis &#8220;Just Dance&#8221; Mixed With Deadmau5 &#8220;Ghosts N Stuff&#8221;
<li>MSTRKRFT Featuring N.O.R.E. &#8220;Bounce&#8221; (Battle Mix)
<li>Estelle Featuring Kanye West &#8220;American Boy&#8221; Mixed With Chic &#8220;Good Times&#8221;
</ul>
<p>Guitar Hero: Warriors of Rock will be expelled upon Sep twenty-eight for a Xbox 360, PS3, as well as Wii. DJ Hero 2 will launch upon Oct nineteen upon a Xbox 360, PS3, as well as Wii. Demo download does not embody cosmetic instruments or turntables. Let us know if we mark a DJ Hero 2 demo.</p>
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